Designer & artist, SF-based. I specialize in making interactive experiences that cross mediums: physical, digital, sound.


I love objects, unserious charts, creating ethically, fearlessly, & for people first.


Currently MDes @ CCA. Previously Cuberg, Anthro, Stanford.

This works best on web, for now

Works ↓

Designer & artist, SF-based. I specialize in making interactive experiences that cross mediums: physical, digital, sound.


I love objects, unserious charts, creating ethically, fearlessly, & for people first.


Currently MDes @ CCA. Previously Cuberg, Anthro, Stanford.

Rume: A rest stop in the digisphere

2025


Interaction Design


Visual Identity

2025

Interaction Design

Visual Identity

Rume is a contemplative app concept that creates digital sculptures out of artifacts from your most cherished memories. Made with Mackenzie Hart.

Mechanical Design for High-Volume Battery Production

2023-2024


Mech. Design

2023-2024

Mechanical Design

At Cuberg, I designed form factor of advanced batteries for electric mobility, from customer requirements to manufacturing handoff.

Flexible batteries at Anthro

2021


Mech. Design

2021

Mechanical Design

How do you design for a non-planar world?


Drawing from my academic work researching stretchable batteries, I conceptualized and prototyped flexible batteries integrated into wearable devices.

How do you design for a non-planar world? Drawing from my academic work researching stretchable batteries, I conceptualized and prototyped flexible batteries integrated into wearable devices.

Sound Design, a Case Study: Tendrillar

2022 – Now


Sound Design


2022 – Now

Sound Design


A case study of audio and sound work I've created for live performance and art exhibition.

Sketchwork

2023-2026


Miscellaneous

2023-2026

Misc.

Doodles, scribbles, snippets, recordings, releases, play. Of all varieties.